Bio may refer to:
Bio (stylised as bio., formerly The Biography Channel) was an Australian general entertainment channel available on Australia's Foxtel, Austar and Optus Television pay television services.
In 2014, the channel rebranded with a new on-air look, logo and programming. In addition, the channel moved from channel 117 to channel 133.
On 1 November 2015, the channel closed, ceasing transmission at 4am, with selected titles moved to other Foxtel-owned channels.
Bio is a Chuck Berry album released in 1973 by Chess Records.
Health is the level of functional or metabolic efficiency of a living organism. In humans it is the ability of individuals or communities to adapt and self-manage when facing physical, mental or social challenges. The World Health Organization (WHO) defined health in its broader sense in its 1948 constitution as "a state of complete physical, mental, and social well-being and not merely the absence of disease or infirmity." This definition has been subject to controversy, in particular as lacking operational value and because of the problem created by use of the word "complete" Other definitions have been proposed, among which a recent definition that correlates health and personal satisfaction. Classification systems such as the WHO Family of International Classifications, including the International Classification of Functioning, Disability and Health (ICF) and the International Classification of Diseases (ICD), are commonly used to define and measure the components of health. Health is that balanced condition of the living organism in which the integral, harmonious performance of the vital functions tends to the preservation of the organism and the normal development of the individual.
Health is an attribute assigned to entities within a role-playing or video game that indicates its state in combat. Health is usually measured in health points or hit points, often shortened as HP. When the HP of a player character reaches zero, the player may lose a life or their character might become incapacitated or die. When the HP of an enemy reaches zero, the player might be rewarded in some way.
Any entity within a game could have a health value, including the player character, non-player characters and objects. Indestructible entities have no diminishable health value.
Health might be displayed as a numeric value, such as "50/100". Here, the first number indicates the current amount of HP an entity has and the second number indicates the entity's maximum HP. In video games, health can also be displayed graphically, such as with a bar that empties itself when an entity loses health (a health bar), icons that are "chipped away" from, or in more novel ways.
Dungeons & Dragons co-creator Dave Arneson described the origin of hit points in a 2002 interview. When Arneson was adapting the medieval wargame Chainmail (1971) to a fantasy setting, a process that with Gary Gygax would lead to Dungeons & Dragons, he saw that the emphasis of the gameplay was moving from large armies to small groups of heroes and eventually to the identification of one player and one character that is essential to role-playing as it was originally conceived. Players became attached to their heroes and did not want them to die every time they lost a die roll. Players were thus given multiple hit points which were incrementally decreased as they took damage. Arneson took the concept, along with armor class, from a set of a naval American Civil War game's rules.
Health: An Interdisciplinary Journal for the Social Study of Health, Illness and Medicine is a bimonthly peer-reviewed healthcare journal that covers research in the fields of health and the social sciences. The journal was established in 1997 with Alan Radley Loughborough University) as founding editor and is published by SAGE Publications.
Health is abstracted and indexed in Scopus and the Social Sciences Citation Index. According to the Journal Citation Reports, its 2013 impact factor is 1.324, ranking it 70 out of 136 journals in the category "Public, Environmental & Occupational Health (SSCI)" and 18 out of 37 journals in the category "Social Sciences, Biomedical".
An organic unit is a military unit that is a permanent part of a larger unit and (usually) provides some specialized capability to that parent unit. For instance, the US Marine Corps incorporates its own aviation units (distinct from the US Air Force and US Navy) that provide it with fire support, electronic warfare, and transport.
At a lower level of organization, infantry units commonly incorporate organic armour or artillery units to improve their combined arms capability. Organic assets are closely integrated into their parent unit's command structure and their personnel are familiar with other personnel in the parent unit, improving coordination and responsiveness and making the parent unit more self-sufficient.
However, over-emphasis of organic assets can create wasteful redundancy. For instance, an infantry unit assigned to urban peacekeeping duties might have little use for its organic artillery, while another unit deployed elsewhere might have less artillery support than it required. The question of how much to emphasise the use of organic assets, as opposed to coordination with separate units ('joint organization') is a subject of debate and heavily dependent on questions of command and control.